Other terrible issue with the game is the amount of inane events in the game. I don't know if it's the layout of the rooms, the context sensitive areas for the arrows or the angles, but moving around in A Puzzle of the Flesh constantly feels painful. To begin with, the movement in the game is awful. This time around the backgrounds are much more realistic looking then the first game. ![]() As for the second game, A Puzzle of Flesh, it brings nothing new to the table and actually suffers from a lot of other problems. The original Phantasmagoria was a unique and interesting concept, the use of live actors superimposed on to game environments was just The original Phantasmagoria was a unique and interesting concept, the use of live actors superimposed on to game environments was just beginning to become a thing and that is part of where it's charm came from.
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